Too Good To Be True?
MyDream is billed as a 3D Creation and Exploration Sandbox by its creators, and with its kickstarter campaign about to come to a successful conclusion, I’ve been hands on with the current beta to see if there is more to this title than the dirge of block building clones that have flooded the market since a certain juggernaut was unleashed upon the world.
I See A Paradise
The biggest difference that immediately shows through is that apart from building and creating with blocks of various textures, the land itself is a completely more organic affair. Rolling landscapes, swaying grass and groaning trees, it’s good looking stuff and definitely sets its self apart from the standard geometry of environments offered in other, similar games.
These more organic features can also be altered, by using your “shovel” you can dig a cave or raise a mountain, the choice is yours. A click of the mouse button, a shovel full of dirt is removed, another click, a bit more. Select the piles of sand or soil in your inventory, and likewise you can pile them up and raise the height of the terrain. It’s very reminiscent of Populous or map editors like in Far Cry. However you’re limited to using the standard first person perspective, it’s fiddly and takes an age to achieve any real change to the environment.
Whilst the block building mechanic will feel immediately familiar to anyone who has played with Lego, there is already a huge array of different textures, and lighting sources available. Some of the creations look truly stunning, and people are already letting their imaginations run riot.
Build This Thing Together
Multiplayer, collaborative worlds are already starting to look very interesting, and with all the servers being hosted by the developers, they are really easy to find and interact with. I’ve spent a good few hours with games of this ilk on the PC but never ventured further than my own world as servers addresses and such just seemed rather a hassle, so MyDream’s take on this is definitely a positive step in the right direction.
RPG elements are pretty slim at the moment, but what is there is a good start. Your character levels up along three different paths depending on your actions. Builder, Explorer and Co-operator are the skills, that when levelled up will grant you rewards. It’s an interesting feature which I’m looking forward to seeing develop.
Let Them Say We‘re Crazy
Minecraft, there, I’ve said it, a true gaming phenomenon that’s sold over 35 million copies and given the world another eccentric millionaire. MyDream does enough things differently and has a few unique ideas that do warrant attention. However it remains to be seen if there is enough appetite or room for a game that at first glance is so similar.
At the time of writing, MyDream has crept past its kickstarter goal of $100,000, and is currently sitting at $116,000. It’s worth noting that over $70,000 of that total has come from just 7 backers, with just over 320 individual pledges making up the rest of the total. For a point of reference, another 3D open-world creation RPG called Planets3 ended three days ago, with over 10,000 backers and $310,000 in the kitty. With Mojang raking in the millions, Project Spark being bankrolled by Microsoft and other independent titles being much better funded, MyDream is really going to have to stand out to get any serious traction.
The team behind the game has some great ideas and I’m looking forward to watching this games development. Hopefully with the success of the kickstarter campaign and the creativity of the ladies and gents behind it, the team will have the time and finances to put those ideas into action. Whilst I wouldn’t simply say they are jumping on the the Minecraft bandwagon, as has been suggested elsewhere, they have definitely arrived late to the party, and have got a lot of ground to make up.
You can find the MyDream Kickstarter Here