2014 was a pretty rough year for gaming really, wasn’t it?
Microtransactions, on-disk DLC, day one patches and delays ruled supreme. Even #GG was hijacked by sexist imbeciles.
Choosing a favourite game, then, should be easy. Unfortunately it wasn’t, and I’ve picked three. They all worked on release day – which may be a coincidence, but still something to note.
Here they are, in no particular order.
1: Alien: Isolation. The epitome of terrifying fan service, Alien was incredible. My first experience of it was on the Occulus Rift – one that sold me on VR within seconds and terrified me to my core. I fell in love with it at that point, and the final retail game did not disappoint.
2: Middle Earth: Shadow of Mordor. A sleeper if there ever was one, Shadow of Mordor released to almost unanimous critical success, despite having very little advertising or hype generation – and for good reason. It was a smart blend of ‘Akham’ style freeflow combat and a smooth stealth system that was like Assassin’s Creed but, you know, not shit.
As a side note – the Nemesis system gets my innovation award for the year – never before have I had a deep, personal vendetta towards a randomly generated NPC develop in a game.
3: Borderlands: The Pre-Sequel. I liked it so much I streamed it for 25 hours straight. Can’t really say much more positive about a game than that. More Borderlands is never a bad thing.
As for the stinker of the year I am going to have to plump for Destiny, whilst it is not unplayable, broken or truly awful… it just wasn’t the game that was sold on me. There was no story, very few worlds or areas to explore and worst of all this game seemed to have been cut back so that more parts of it could be released as paid for DLC, something I really despise in games.
Adam Belcher Writes:
As a massive fan of the
Ian P Wrote:
I think 2014 was a year of half-steps for the most part. We saw potential in games like Destiny and Titanfall, where the framework for gaming’s future was laid out. Although these were exciting glimpses of the future, none of them really delivered what we were promised.
One game that completely bucked that trend was Sunset Overdrive, and it gets my vote for my favourite game of 2014. Playing like Jet Set Radio with guns, the game oozed style and character, taking pot-shots at all the stereotypes we’d come to expect from games. It wasn’t perfect, but my time spent with Sunset was great. By stealing the best bits from of my favourite games and adding a genuinely funny script, it’s easily my favourite game of the year.
Sean Carr Wrote:
The best game of 2014? For me? The Binding of Isaac: Rebirth from Edmund McMillen and Nicalis, Inc.
What started as a Flash game in 2011 was remade with a proper game engine and released in November 2014
The Binding of Isaac: Rebirth is a simple twin stick shooter that is quick to pick up and play, but can take months to master, and even then the sheer randomness of the game can take you from confident gaming guru to insecure down on your luck newbie within minutes.
With more than 4 billion seed combinations, over 350 Items, 20 challenges, 10 playable characters, over 100 enemies and more than 50 bosses there is a reason I keep going back to Rebirth.
The story is bizarre, Your mother is trying to kill you because God has commanded her to.. and you’re going to escape through a chest in your bedroom that takes you down to Hell.
Between both the Flash version and Rebirth I’ve collected over 400 hours in the last year, to compare I have averaged 15-20 hours on near enough every other game bought over the last 12 months, I’m not even that good! But I continue to play.
Derrick Ritchie Wrote:
Honourable mentions to Binding of Isaac, Titanfall, Wolfenstien and Assasins Creed 2. Yeah yeah, the last one is old but old is not bad. Usually.
Happily I have been free from supremely disappointing titles. I probably would have liked more out of InFamous Second Son, after all running about repeating the same things over and over again is not exactly a sign of design genius, but it proved to be a nice distraction. Some more first party Sony output would have been welcome but my wallet is more thankful for that than I am. Also can we have consoles that do not require a Technicolor light show to be going on while I am using them?
Lee Rand (UglyGeezer) Writes:
2014 is a tough one to pick a top game from, on the whole it was a flat year, the best and the absolute worst seemed to consist of lazy HD updates (so many more on the horizon, please make it stop) and games rushed out for seemingly deluded deadlines.
I’m opting for Elite: Dangerous for my game of the year, for the way it absorbs my mind and time, really looking forward to seeing how this game pans out in 2015.
Biggest let-down? The game that seems to split opinion the most – DESTINY!
Destiny ended up being everything I feared it would be, far too serious and a jagged stick shoved up its arse sucking any fun out of it. The biggest noise I got from this game was the money people at Activision telling Bungie “No risk! Nothing silly! Play it safe””. A boring affair that lacks any real flair.