School of Flock
You would be forgiven for thinking that all Team 17 has done is create games that star psychotic invertebrates, who like nothing more than beating the living crap out of each other. Alien Breed and Superfrog are a couple of their other franchises, but these never found the same sort of traction that the wiggly little stars of the 20 plus games that bear the Worms moniker.
So Team 17 are back with a brand new game. Titled Flockers, the game puts you in control of a flock of sheep trying to escape the evil machinations of the Worms who have been using them as suicide bombers for the last 20 years. Very much like the cherished and sorely missed Lemmings, the game tasks you with herding your flock from A to B, whilst trying to avoid the spike traps, buzz saws and all other sorts of painful, comic, death dealing machines that lie along your path.
Released this week via steam early access, I’ve been lucky enough to get hands on with the game for the last week or so, and it’s shaping up quite nicely. With 25 levels available at the get-go, and a few, if at the minute limited actions that your sheep can take. The levels are well designed and land just on the right side of hair pulling frustration, which means you always want to give it one more try.
The targets set for each level at first seem rather generous, with only a few of your flock needing to survive to proceed to the next level. However getting even a lone lamb to the end zone can be a real challenge, if you’re a member of PETA the game might not be for ewe.
To achieve your goal of freedom, your sheep can perform a few different functions. Whilst you don’t have the traditional blocker that was seen in lemmings the sheep can huddle up into formations, so you can effectively block the flock, and also create a staircase of sheep that any herder from one man and his dog would be proud off. My only gripe about these formations is that once in position, the sheep just stand there. A nice little animation of them actually blocking the way or precariously balancing upon one another would be nice.
The other 3 functions you can perform are jumping, exploding and scaling high walls like Superman. These three actions look good when performed, the Superman sheep dons a cape and the jumper a woolly hat. I’m not quite sure why that one is relevant, maybe an actual knitted jumper would have suited better? The issue for me is that there are only the three actions, I’m really hoping that more are added as the games continues to develop. One of the biggest strengths of the original Lemmings games was the variety of actions that the green haired furry critters could take, and the problem solving options that opened up.
Baa We There Yet?
The game-play itself is enhanced by hidden golden fleeces in each level, I’ve not yet managed to reach one of these but it adds great re-playability, as it adds to your end of level score- which are nicely compared on end of level leaderboards. The inclusion of leaderboards is a great touch, my twitter feed has been full of Trial Fusion times over the last couple of weeks and whilst multiplayer wouldn’t really suit this game, the offer of bragging rights over your friends is fantastic.
A fully featured level editor is also included with levels being shared via the Steam Workshop. Due to issues with resolutions, at the time of writing I wasn’t able to try this out myself but a couple of home-made levels are already available. If you’ve got a sadistic streak then by all accounts you’re going to love this feature, and it will only add to the games long term value.
On a whole the game already looks and sounds great. The sheep themselves are little bundles of fluffy joy with great movement animations and a real personality to their sound effects, even when being minced up. The levels also look good, and although work is still underway to include depth of field techno magic, the basic assets look fantastic with two distinct styles already available across the 25 levels and a third on the way.
Flock and Awe
It seems to me that the idea for this game to be released via Early Access is to actively involve the gaming community in its development rather than the direct need for funding. This for me, is what Early Access should be about. The Developers themselves are pretty active on the games Steam forum and are shouting out for feedback. These are all good signs, and if you loved Lemmings or Worms for that matter you’ll find something in this game that will be right up your street.
Flockers is the first game that has been released this way that I can wholeheartedly recommend without any reservations whatsoever. In its current state it’s fully playable and offers some real head scratching challenges. The fact that it’s great for a quick 10 minutes of play or equally, several hour long sessions trying to beat your high score and climb the leaderboards, really speaks to the games strengths of simplicity of design and real hidden depths of its challenges. I’m looking forward to playing this game throughout its development and as a member of the community maybe helping to shaping the way it turns out upon full release.
Flockers is currently available via the Steam Early Access Program and can be found here
Developed and Published by: Team 17