In the grim darkness of the far future, there is only war.
Battlefleet Gothic: Armada is a real-time strategy game based on the classic tabletop game from Games Workshop, no not the 40k one with the tanks, troops and multiple video game adaptions (Dawn of War, Dawn of War 2, and the bazillion expansion packs… ok maybe not that many but you get the idea).
No Battlefleet Gothic: Armada is based on the tabletop game in which space battles raged out across kitchen tables across the land until its discontinuation in 2013. Set around the Gothic sector of the Warhammer 40k universe which saw the Chaos Warmaster, Abaddon the Despoiler, invade the sector and unleash merry hell, and the Imperium’s attempt to restore order.
The big difference between this and the other strategy games based in the 40k universe is that instead of focusing on the Space Marine chapters (The Ultramarine’s, Blood Angels, Dark Angels etc.) the main focus of the single player campaign is on the Imperial Navy, the tech support/back up for the Space Marines (it’s been roughly 15 years since I last played 40k so things may have changed in the meantime, but this is how I viewed them back then).
The single player campaign focuses on Captain Spire, who in the beginning is ordered to check out why an orbital array (a fancy name for a space station) has suddenly gone quiet, upon arrival he discovers that the traitorous forces of Chaos have taken control, and have turned the stations defense platform on them shortly before a rather imposing chaos fleet is seen arriving. Left with no other option but to flee and report his findings to fleet command. Of course being the Warhammer 40k universe there is a suspicion that Captain Spire just turned tail and ran at the first sign of trouble… Fleet command are not ones for simply believing anything reported to them and consequently have Captain Spire put on trial with an Inquisitor.. A process that looks uncomfortably painful. After the story has been verified under intense pain and torture.. Quite why they couldn’t just look at the security footage and go “oh yes… Chaos” is beyond me, as surely in the 41st millennium, there must be at least one video camera installed on a ship.
Promoted to Admiral and given the task of protecting Imperial worlds from rebellion, and both alien and Chaos invasions, this is where you take over properly.
Battlefleet Gothic: Armada is a real-time strategy game, developed by Tindalos Interactive and published by Focus Home Interactive.
After you have played through the initial tutorial mission and informed Fleet Command about the incoming invasion,you are presented with the map screen. From here you can select the next mission or visit Port Maw Station.
At Port Maw, you can view the ships available to take into your next mission, and use the Renown you have amassed during your accomplished missions so far, to purchase new ships, new slots and pay for upgrades to your existing fleet.
Renown is gathered by successfully completing mission objectives, you will also gain a small amount of Renown if you fail a mission, though obviously accomplishing the missions gets you much, much more than failing.
As long as you have the Renown you can customise your ships as you see fit, Upgrade your Engines for more speed and manoeuvrability, your Generators for improved shields, the Deck for sensors and special abilities, The Hull for increased armour and defense turrets and of course Weaponry for increased range and damage.
As well as ship upgrades there are special skills to buy and crew upgrades to choose.
The Commissar attempts to keep insubordination under control, as occasionally if your ship crews decide they have had enough they will try and warp the ship out of the mission.
On the Gothic sector map, you can see the available missions, the threat level of the sector, the turn number, and how many world properties are still available. For each world property still owned you will gain bonuses, some will earn you discount with the various Crew leaders whilst upgrading, some will earn more experience for your captains after missions, and some affect repair costs in between missions.
Selecting the next mission available gives you a brief overview of the mission ahead before taking you to the fleet selection screen, from here you can see the amount of ships available, and the fleet point value assigned to each one. Each mission will have its own Fleet point total and like the tabletop game you are limited to that point total when selecting your forces. Your forces range from the small quick Escort ships, all the way up to the hulking great Battleships.. essentially giant floating monasteries of death…
After you have worked out which ships you are taking in, hit the ready button and watch a small cut-scene of your fleet slowly approaching the battlefield.
Being a space real-time strategy game you may expect that your ships will be ducking and weaving around asteroids and under minefields… this is not the case, despite being set in space, famous for being… well ‘spacey’ – for all intents and purpose that sprawling mass of stars and planets you see all around you may as well be solid earth. Think along the lines of the older Command & Conquer games and you get the idea, click where you want your ships to move to and watch as they approach in a straight line.
Placed around the maps are various hazards that you will need to avoid, or use for a strategic advantage, minefields will tear your ships to shreds in seconds, and asteroid belts will slowly sap your armour as you make your way through them. You do have the ability to make quick turns by ordering the engines to perform high energy turns, the giant starship equivalent to handbrake turns which when performed right look breathtaking… of course if your me and manage to essentially handbrake turn INTO the minefield you can watch in awe as your freshly bought cruiser disintegrates faster than wet toilet tissue…
Battlefleet’s combat boils down to who can keep the most guns firing the longest, certain weapons can only be fired from the sides of the ships, and torpedoes can only be launched from the front, so you are left with the options of trying to chase the enemy from behind or attempt to stay alongside them and hope your shields and armour outlast theirs. And while the ships armed with torpedoes have the opportunity to inflict heavy, heavy damage, the torpedo’s themselves have no guidance system so you will have to try and line up the shots yourself, this is made a little bit easier with the Tactical Cogitator system, hitting space bar will greatly slow down time to give you a few extra seconds to plan/wild guess where the enemy will be when you think the torpedoes will hit.
If you fail a mission, it is not an instant game over, nor a “replay mission” situation, the game carries on and your loss affects the moral of the sector, whereas if you succeed in a mission you can normally carry on to the next story based mission with no interference… but if you fail the chances of pirate attacks or chaos incursions increase slightly. Any ships lost in combat or the void are unavailable for a few turns until they are repaired, rearmed and re-crewed.
Your main enemy in the game are the forces of Chaos, but they are not the only force you will have to contend with in defending the Imperium, Ork pirate raiding parties, and Eldar Corsairs turn up to cause you trouble at various points.
When you have had your fill of the single player campaign, you can set up some skirmish games against the AI or jump into multiplayer.
The multiplayer is a fun experience, instead of just the Imperial Navy you can choose from the four armies featured in the game each with their own strengths and weaknesses.
Imperial Navy, Whose fleet feature’s heavy forward armor, powerful weaponry and the most choice of ships armed with torpedoes, but are also slowest and are bad at long range combat.
Chaos Fleet, While the Chaos forces suffer from low damage, a lack of torpedo’s and hardly any heavy armor, they are the best at long range combat, have many launch bays for attack squadrons and bombers, and have high top speeds.
Orks, the football hooligans of space bring in some of the most resilient ships ever created, forever up for a fight they also have the strongest assault skills, and have the bonus of being the most customisable ships in the game.. on the downside they are the most disobedient, the least manoeuvrable and have the worst accuracy and range…
Eldar Corsairs, they have the fastest and most manoeuvrable ships, the best fighters and bombers and the most obedient captains.. But before you start thinking that these are the greatest fleet in the game, be warned that they are very vulnerable to boarding actions, the majority of the weapons are on the front of their ships and they have the weakest armour.
Battlefleet Gothic: Armada is a great game, and the difficulty should prove challenging to even the most hardcore strategy gamer. There are only a few bits that could do with improvement, it would be nice if the camera pulled back a little bit more to give a better view of the battles, and more notification when your special skills were available to use, or if the ability to actually make groups worked (no matter how hard I tried.. ctrl +1-0 has not worked for me). But these are minor complaints.
A solid strategy game
Some may find it difficult
Could have done with more races
Score: 8 out of 10