Destiny Review Part 2


Welcome to part 2 of the Frugal Gaming Destiny review! As Destiny’s content differs the more you play, our review is in 3 parts. At this point I’ve just reached level 20, completed the story missions and have spent a good few hours with it’s competitive multiplayer modes. And the main problem I’m having? I want more.

It seems the main criticism Destiny is receiving is from a lack of content, but I disagree with this. On the surface, it might seem that 4 worlds and 20-ish missions is a little light. But as I progress, the replay factor is becoming more and more apparent. Heroic Strike missions where difficutly is ramped up. Random world encounters that band together everyone currently in that zone. Weekly and daily specialised missions to earn special loot. There’s always something to do, and as the DLC inevitably starts to roll out, Destiny will only continue to expand and grow.

No, when I say I want more, it’s because Destiny is so satisfying to play. I simply don’t want it to stop. I’ve battled every alien race now, and each one is different and challenging. You can’t get close to the Cabal. Don’t aim for the Vex’s heads. These little nuances and AI differences make for a real variety, and keep the gamer constantly on his toes. An MMO is always going to be repetitive in it’s nature, but the gameplay is so satisfying and balanced here that this isn’t an issue. Bungie have spent their years refining the FPS, and it shows all throughout Destiny.

I would have liked to have seen more variation and enemy types within each species, but then I stop and think. If there’s 4/5 enemy types for each faction, then we’re already looking at more enemy types than any of the Halo games. Once again, I want more. Not because there isn’t sufficient content there already, but because it’s so good, I don’t want it to end.

Mars_patrol_01_1410173760The story (or complete lack of it) is undoubtedly a disappointment. I can’t recall any of the characters names, or indeed anything that happened during my playthrough. I love narrative in games, so this was especially disappointing. The game does well in setting the scene and tone through the design of the levels and of the warring factions, but it still felt like a large part of the game was missing due to a lack of narrative.

Another complaint I have is the complete lack of instruction or explanation the game gives to almost all of it’s mechanics. I’ve found myself collecting Spinmetal or Spirit Bloom, with absolutely no tips on what to do with them. It’s often the case that games these days hold a player’s hand far too much, but it feels that Destiny is trying to establish it’s own game language and methods without including the player. As time has passed I’ve found out processes and techniques from perseverance and other players, but it would have been nice if the game was able to show me these things from the start.

Moon_Story_Sword-of-Crota_02_1410174326As you can see, these criticisms are all fairly minor, as the game is fantastic. It’s deceptively complex in it’s scope and ambition, something for which perhaps it’s not given the full credit it deserves. As it’s combining the best bits of already great games, it’s hard to see Destiny as a new entity, rather a collection of already-done features. But Destiny IS doing something new, as this kind of game hasn’t been seen before. World of Warcraft has this kind of scope and world environments, but lacks the engaging gameplay and graphics. Call of Duty has this kind of graphical prowess and gunplay, but it’s nowhere near as in-depth and open-ended. As I continue to gain gear and delve further into the Crucible deathmatches, I see a game that still has a lot to offer, 20 hours in. I’ll be concluding my review in part 3, after I’ve played more of the higher-level level content and advanced further.

Destiny has started something that will only get better. Along with Titanfall and Watch Dogs, the next generation of gaming is off to a slower start than we initially expected, but the potential we are seeing is truly exciting. And I can’t wait to play more.

Score: 8/10

The Ultimate Destiny Money Saving Guide


We all know that if we want to buy the digital versions of newly released games we are going to be paying a premium. Yes it sucks, but at the moment we have to just suck it up. Luckily there are ways of making your money go a bit further when buying digital games if you know the right tricks.

With Destiny being released very soon, we are getting lots of queries about how to get the digital versions cheap, so we will list a few ways of getting the most for your space bucks here.

Destiny Buy Last-Gen Get Next-Gen Free

News was recently released that for those people that buy the PS3 or Xbox 360 digital versions of Destiny, for a limited time you can download them for PS4 and Xbox One for free.

For our fans who will be entering the Destiny universe first on PlayStation®3 or Xbox 360 we have some great news! For a limited time, whenever you buy a digital copy of Destiny, you will be able to download the next-gen version within the same console family for FREE.

Full details can be found here

*We are not entirely sure if this applies to all versions of the game or just the standard edition


Most of these deals will require you to use the CDKeys discount code, full details of which can be found here

The discount code can only be used on one product at a time, so place each item as a separate order to maximise your discount.

Xbox One / 360

The Xbox 360 version is £49.99 on the Xbox Store but you can get it for £41.71 by picking up this deal

The Xbox One Launch version is £54.99 You can get this at a reduced price of £46.36 by picking up this deal and this deal and combining the credit. It is best to place them as two separate orders as you can only use the discount code stated in those deals on one product at a time only.

Xbox One Destiny® Digital Guardian Edition is £84.99 but you can get it for £72.51 by picking up this deal and this deal and this deal


Xbox One Destiny® Digital Guardian Edition is £84.99 but you can get it for £83.42 by picking up two of this deal – This will then leave you with £16.60 spare credit to spend on the Xbox Store



The PS3 version is £49.99 on the Playstation Store but you can get it for £41.58 by picking up 2 of these deals.

PS3 Destiny® Digital Guardian Edition is £79.99 but you can get it for £67.35 by picking up 2 of this deal and one of this deal. We are not entirely sure if the free next gen upgrade applies to this version, so please do your research first. remember, place each item as a separate order to be able to use the discount code for each one.


Option One : The PS4 bundle is £54.99 but can be picked up for £46.57 by picking up 2 of these deals. That will give you £50 discounted credit, then you can pay the remaining £4.99 as you normally would on the PSN or you can use this deal too and save another 26p.

Option Two : Pick up this deal and this deal for £49.72. This will then leave you £5.01 spare PSN credit

PS4 Destiny® Digital Guardian Edition is £84.99 but you can get it for £72.09 by picking up 2 of this deal also this deal and this deal 

Disc versions

You can pick up the disc version on PS4 and Xbox One for £34.85

Season passes

Xbox One £30.12 here

Xbox 360 £30.12 here

PS4 £28.93 here

PS3 £28.93 here


Get an Xbox One with Destiny for only £319.99 here

Get an Xbox One console, Destiny and Halo Masterchief Collection for £349.00 here

Get a PS4 console plus Destiny for £329.00 using this deal

These were the best deals available and in stock at time of publication, if any of the deals expire you can take a look at CD & SimplyCDKeys for alternative deals. If you can find a better combination of pre-paid credit deals to get the games cheaper than we have stated, please use the comment box below

Please check all prices, offers and discounts are still active before you decide to purchase


Preview- The Destiny Beta


The Moon dust has settled. The Sparrows have been switched off, and all Guardians have returned to The Tower. The Destiny Beta is now over, and with it the game now retreats into its final hibernation period, until its release on the 9th of September. And after the brief glimpse we saw over the past week, September cannot come soon enough.

I’m not going to go into details and boring lists of unlockables and classes, but Destiny does feel deep. The search for better gear and items is perfectly balanced between the achievable and desirable. I can confidently say that there are few developers currently working that could stand even the remotest chance of pulling this off. Bungie are one of them, and they are doing it extremely well. I coveted items from the Factions, whilst still enjoying the new weaponry I was getting at the time. I wanted to go further and the game nurtured this, teasing you of things to come, rather than hitting you with content gulfs between levels.

mars-02-destiny_1402057687One of the criticisms I did have was how similar the classes appeared. When my Hunter, a ‘lone-wolf who lives for the perfect shot’, was able to equip a rocket launcher from pretty much the start, I questioned how fair this was on the Heavy Titan class, and how in fact the only factors separating the 3 choices is the special abilities each class uses. Hopefully the class sub-divisions and later-game content will help in diverging players, that it’s more nuanced and subtle than we can currently observe.

On the surface, you could be forgiven dismissing Destiny as something already done. A Frankenstein’s Monster of other game parts, all cobbled together to reach multiple target audiences. But when you start going down this road of questioning, it’s then you realise the potential this game has.

Moon_-_Screenshot_3_1402057688The game is like Borderlands, yet it’s much bigger in scope and online functionality. The game is like World of Warcraft, yet it’s much more reaction-based and console-focused. The game is like Call of Duty, yet it’s more engaging and has more purpose to its multiplayer. Games have been borrowing and stealing aspects off those that came before them since time began, but here it’s different. It doesn’t feel like aspects of other games, rather the start of a whole new approach. Halo’s DNA lingers within it, but this is a different animal.

The real test will be in just how much content is going to be there for people to play, and how they can make it exciting for players. Russia was great to explore, and didn’t feel too repetitive. If they can provide enough content of that quality, and supplement it fiercely with DLC, this game has a real chance of laying down the 10-years-plus legacy it’s hoping for. Bring on September.

Written by Brapscallion.


Some other Frugal Gamers wanted to add their thoughts, here what they had to say…….


The hype for Destiny had completely passed me by, everything I had seen before the beta looked bland and rather uninteresting. Having gone hands on with the beta, my interest has been piqued but I’m still not quite 100% sold. It looks, plays, and sounds fantastic, but questions remain over the amount of content on offer in the full game. With just 4 locations confirmed to be included, I’m thinking this may get old fast but I truly hope I’m wrong. The story and the rather short length of the actual story missions also sent alarm bells ringing. I think narrative always struggles in MMO’s. It must be hard to create the same sort of emotional engagement that Bungie has done so well in previous single player games in such an open and shared world. That being said, the beta has taken me from no interest whatsoever to a planned digital purchase. I’m cautiously optimistic, but like a lot of new franchises of the last generation, I don’t expect it will hit its stride until the second instalment.


I was worried for Destiny, so this ‘Beta’ was a smart move from Activision/Bungie. They’re clearly confident in their product to be rolling it out so publically. There has been evidence in the past that these sorts of demo’s can hurt sales, I’ve seen nothing but the opposite in our own community.
On the back of this demo, I pre-ordered myself. It’s the closest thing I’ve played to Phantasy Star Online since the Dreamcast days, that makes me happy.

My hope? Content and variety, lots of modes, lots of variety.
My fears? That it was all a bit straight faced and serious and lacked the laughs.


I was impressed. The game play was solid, the games looked beautiful and captured my interest at least. I hate RPG’s and that silly area with the shops and all got on my tits. If I want a gun, give me a gun… Don’t make me run around an annoying RPG village looking for a shopkeeper to buy it.