“Spiritual successor to many old school hard-core RPG/Dungeon masterpieces, that combines tactical combat system, exploration in the first person view and intriguing travelling system between main map locations.”
“Dungeons of Aledorn (DoA) is an RPG game that brings back several time-tested principles in a mixture of fantasy RPG/Dungeon. It´s primarily made for (and from) hard-core gamers and those who prefer games with high challenge level.”
Listed features from the Steam Green light page:
- A combination of the time-tested principles of former masterpieces with the advantages of current technology.
- Classical high-fantasy game setting that places emphasis on realism within its world´s rules.
- Start with a ready-to-go party of heroes, chosen from a combination of nine races and six classes – or create your own!
- Branching skills and further specializations.
- Total immersion into an enormous archipelago realm with various climates and landscapes.
- Original and atmospheric soundtrack designed by our in-house composer.
- No more long winded following of quest markers – get your brain ready for intriguing quests with multiple solutions.
- DRM Free
Not really knowing a lot about this game or hearing a lot about it prior to getting a look at it, only that it is an RPG that was on Kickstarter. I soon found myself enjoying this easy to pick up and play game that had a lot more going on inside. To begin with it didn’t look like my type of game, but I’m more than happy to try anything and to be proven wrong.
Only having a play of the tech demo which is available via there Kickstarter page http://www.aledorn.com you have the choice of a ship battle or in a cave.
After about 5minutes I thought this had a similar battle arena style to the Banner Saga and other RTS type games. The hex tile space provide the platform of the arena, you have a team of 4 – ranging from a healer, mage etc. You battle against considerable opposition and foes. Effectively a turn based RPG, which was looking a dying breed.
You take turns moving your party into tactical areas in order to attack. You can only move a set amount and attack depending how much you move and how much you attack. Each character has an array of different attack or defend options using the hotkeys. You get a probability of the attack and the enemy can also counter.
The layout and movement around the level seems very straightforward, but the real detail is within the inventory and stats of each character.
With vast equipment choices and stat details, when you really get into this game the upgrade possibilities will be huge, not just for your character but hopefully the equipment and spells too.
The stats seem catered for everything going! From strength and even stamina mental protection!
Battle tends to flow pretty well with decent animation and graphics, it’s not mind blowing next generation graphics but that’s not the point of this game, that’s not what it’s all about.
This game is the type I would personally play on my laptop with some awful television on in the background. I can see this being one of those “one more turn and I’ll quit” similar to Civilization 5. It seemed so easy to pick up and play and once you get the hang of the tactics and what each character can do this really appeals as an easy ‘pick up and play’ with the real good stuff in the inventory.
After seeing to your foe you’re left to explore in first person mode, I thought this is a great touch and you don’t see in many games (none that I can recall anyway). As this was a tech demo I had nothing to really explore other than my immediate surroundings.
I can see this being a huge attraction in the main game though if you could loot bodies or nearby caves and barrels, those with the ‘carry everything I find tendency’ will have a field day (you never know when those 15 clay bowls will come in handy!)
Watch this space and keep an eye out if you’re not looking to fund the Kickstarter as a backer. With a full story, tutorial, NPC’s and fully operational exploration mode this will be a popular game which I think will take a few by surprise.
The amount of stats, equipment and hotkeys may seem a lot to keep up with and may be too much for some. That’s really the only part I could see a potential flaw with and I wasn’t expecting much being a tech demo. Dungeon of Aledorn has some real potential. It really looks like it could be an exciting first person exploration game with really good RTS battle mechanics gameplay.