“Spider-Man, Spider-Man, does things that only Spiders can, swings about, in the air, at weekends he straightens his hair, look out, here comes the Spider-Man………”
Ooooooookay.. Remembering song lyrics isn’t my forte and why the hell am I (badly) singing bastardised Spider-Man lyrics? This is a preview of something called Energy Hook.
Well boys and girls, Energy Hook is bought to us by former Treyarch developer Jamie Tristrom. Now at the helm of developer Happion Labs. He’s the man behind Spider-Man 2 and even more importantly, the creator of one of the few 10/10 scores for game reviews on FGUK for the brilliant 60 Second Shooter Prime
Now, I’m not the biggest fan of Spider-Man games, but the portions of the said game that did work for me were the web-slinging frolics, the acrobatics and general web jizzing. Energy Hook was born of Kickstarter and now comes to Steam Early Access with the silky smooth Fristrom at the centre of the action and command of this action filled web.
OK, so we’ve established that the gentleman behind this game once worked on a Spider-Man game. What in the name of goodness is Energy Hook then?
Energy hook is essentially a Spider-Man game without the expensive licence that developers have to pay or a poorly written story that seemingly has dragged many other super-hero games down. Energy Hook is all about the action, pure and simple agility all the way. Webs have been replaced with…..yes, an energy hook. Swing around a selection of maps, completing various challenges, stunts, objectives and general fast paced swinging tomfoolery. Not only do you have the aforementioned web ‘like’ power of swinging, you also have a jet-pack attached to your back, (looking like three kitsch frying pans it has to be said).
The game also allows you to improve your gear, with points earned through skylarking shenanigans, you can level up both your energy hook and jump boost for more powers and faster manoeuvres.
Now as it is, the current build is clearly an early access build. With seven potential maps showing in the menus, only two of these are available to play at the moment. Some have a percentage of completion and some not. Each of the maps that are open include challenges and objectives as well as some bonus levels.
How does it play? Mechanics play well, the sense of speed is very good. The camera can seem awkward, the scenery is slightly reminiscent of a cheap film set- wobbly and cheap… But it’s early days.
Energy Hook in its current build is short and sweet and that’s how I will keep his preview for now. I know that Jamie Fristrom is working very hard to get this game finished and add the much needed levels of polish, if you want to help a small, quality independent developer, buy in now. If you have reservations. Keep an eye out for my follow up piece when the game nears completion.
Already on Early Access Steam and planned for consoles, this is one for action fans to keep an eye on.