Fallout 4 Season Pass details Announced (And Price Rise).


Here are details from Bethesda’s press release. at last giving details of forthcoming DLC.


The good news? It’ seems meaty.

The possible bad? The season pass has just gone up in price.


A note from Bethesda Game Studios:


Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.



Price: £7.99

Release:  March 2016


The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!


Wasteland Workshop

Price: £3.99

Release: April 2016


With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!


Far Harbor

Price: £19.99

Release: May 2016


A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world.  Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.



And more important, that this is only the beginning. We have plans for more.  More than £45 worth of new Fallout adventures and features throughout 2016.


Given the expanded DLC plan, the price of the season pass will increase from the current £24.99 to £39.99 on March 1, 2016. However, if you already purchased the season pass for £24.99, nothing changes – you still get everything at no additional cost— the full £45 offering of add-on content for the original price of £24.99. In addition, if you didn’t buy the season pass yet, there is still time:  Anyone who buys the Season Pass for £24.99 before March 1st will get all £45 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? We’ll be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. We’ll be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game. Food, sleep, diseases, danger and more.

We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming.

Fallout 4 Review

Fallout4_Concept_Blast_1434323459 review

It’s 1978, I’m 10 years old. The WWII sirens are wailing overhead, frightened to the core with all of my school. Here we are, huddled in lines in the playground and this is drill in case of a nuclear explosion in London. Welcome to the Cold war in 1970’s London.

Apart from this pointless drill filling us with dread and fear, we had propaganda films, documentaries, leaflets. Destruction was inevitable and even in our innocent tender years; the government wanted us to be fearful.

The cold war was a time filled with real panic, an Orwellian invisible war. I’m talking a stream of propaganda with the intent purpose of making a painful and hellish radiation sickness death certain for all. We actually used to have drills at school for the four-minute warning. Sirens would go off and we would have to gather in our playground, already aware at a young age that we were fucked if this shit went down.

Thankfully we can laugh at it now and we have new invisible enemies. Thank God for Daesh.

And thank goodness for Bethesda, for making the Fallout games and satirising the origin of that period.

I’m in a strange position writing this review. By being late to the party and getting my thoughts on paper, seeing what I can only describe as a backlash against Fallout 4.


Let me start by saying Fallout 4 is without a doubt, one of my top 3 games of the year. I’m 35 hours in and still haven’t even fondled the main story with any gusto. Fallout 4 isn’t a flawless game, but given Bethesda’s reputation with having ‘buggy games’, it almost is. That could also be one of its problems and a reason for the backlash.

Let’s do the good old potato analogy, every writer worth their salt uses this….. Surely.

Chips? We all love chips? Oooookay! OK!! I promise never to use the chip analogy again! But you het the poin.

Both Fallout 3 and New Vegas (NV was developed by Obsidian, but the same flaws were present) were tasty chip-shop tucker. Scrumptious, large, well-cooked morsels with lumps and all. Those black bits you get on common garden chips are the bugs; we can cut them off if we’re PC gamers or bite around them and wait if we’re console gamers.

Fallout 4 is one of those fancy triple cooked chips. Cooked in the finest clean oils, none of those black lumps are really present; they’re cooked in the safest of kitchens. That is from my perspective Fallout 4’s weakness and strength. Bethesda have seemingly played it safe, and concentrated creating a game that works, rather than taking risks and facing backlash for a game that doesn’t work. It’s a bit clean and dare I say ‘safe’ in comparison to its ancestors.


So how does it all play? Very well in fact. Fallout 4 has polished the combat and made action much more akin to erm….. Action games. Now, a lot of people are screaming that the game has been dumbed down and is shallow. I can see and value that perspective, but in all honestly I firmly feel that making a game ever so slightly more accessible doesn’t equate to dumb. For the record, I’ve been playing Bethesda RPG’s since Morrowind, so I have seen the transition from what I see and clunky to accessible, I don’t perceive this as a negative. Getting more gamers into the genre is good for gaming. It also has to be said that Fallout 4 is a challenging game, the difficulty is challenging on normal, and you can up the challenge if you so wish.

There’s now base building. It works, it is a nice distraction. Yes, it could have been further developed and more engaging. But it does work and if creation is your thing, there’s a lot of play to be had here, if you’re a compulsive type gamer that loves seeking out materials and spending time planning and creating, it doesn’t do a bad job, it just needs some refining and I really hope it does come back and evolves in future games.

The moral system was another example of a black-lump on a chip in the previous Bethesda Fallout games, lacking real nuance and approaching morals with a very binary approach. You will still have your face shot off for accidentally picking something up that doesn’t belong to you. Now, there is room to manoeuvre and with the addition of more varied companions to aid you in your shenanigans, these allow for a more varied approach to morals and how you choose your righteous, or not righteous so paths.

Certain NPC companions will approve or disapprove of your moral choices. Some like you doing good deeds, others like the scumbag raider thieving mentality. Piss an NPC off too much and they will refuse to travel anywhere with you. This actually lends itself to a more unfettered style of play? Want to be murderous? Change to a less moral companion. This isn’t a massive game changer; it does encourage using different companions, which does add another dimension to your adventure.



How’s the story? There is one?! Of course there is! But the real meat and bones are your encounters, the exploration, the finds, the small encounters, the side quests. The game is crowded with them.

From your first steps out into the wasteland, you find yourself on a quest to find a loved one, but at a much faster pace than previous iterations, you find yourself swallowed by all there is to do.

I get the backlash, I can see and understand people’s misgivings about the game. Yes, character animations are ropey. Yes, it’s more action orientated. Yes, I’m having a fantastic time with this game.

As I said, 35 hours into the game and I haven’t even thought about following the story. More importantly, I never want the game to end. For myself, that’s a sign of not just a good game, but a classic game.

It may be less of an RPG in the eyes of some, but in many ways it’s a much better game. Hopefully we will see some risks being taken in future DLC and dirty-filthy potatoes in the form of chip-shop chips.

Score 9/10


Not just a massive world, but a world filled to the brim with discoveries.

Fast paced combat

I never want it to end


Sacrificed some aspects of depth

seemingly not many risks taken in development