Toxikk – Early access

TOX_06_720p review

“FRAG LIKE IT’S 1999! TOXIKK plays as if today’s military shooters never existed. The game combines the simple and intuitive mechanics of old-school FPS giants with a fresh setting, slick graphics and our vision to carefully evolve the genre with some new ideas elaborated with Arena-FPS enthusiasts.”

Available for Early Access via Steam, my first thoughts when I saw this game in action for the first time were that this is looking pretty polished already.

It boasts a level playing ground, no levelling up and no load outs; just like we had to endure during the 90’s and early 00’s. We had to find the decent weapons!…………… In the map!!

Far from the “twitch” shooters like Cod etc. Toxikk takes it back to simpler times when everyone would scramble for the power weapons. Think RPG’s, snipers and shotguns. You’re unstoppable!!

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I’ve played 2 maps with 2 modes. I played on the Foundation map, which is a dark but brightly illuminated Hong Kong downtown slum. It’s a smaller, pretty close quarters, which for playing death match was a lot of fun, although being so small I found myself constantly getting killed on spawn. But there’s no time to stand still so no campers!

The second map – Twin Peaks, looked very Halo-ish, was large and had access to vehicles. The vehicles, (again rather Halo-ish) were great fun as they were not massively overpowered tanks which cannot be destroyed and easy enough for anyone to jump in and drive. On this map I played Cell Capture, which is pretty much capture the flag. This was great fun and worked much better than I thought it would on a huge map.

The guns feel different in their own unique way. You have the usual jump and crouch, there are also dodge moves too and a cloaking ability. There’s also the chance to create and submit your own content. Toxikk offers the chance to build your own maps, skins, characters and other user generated content.

There is a background story to Toxikk. You play a part of a new world order struggle between 2 factions: The Exocom and The Drayos. You play a mercenary whose offering your services to the leading faction. I’m not sure if they will try and put some kind of story or campaign like Titanfall. We will have to wait and see.

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There are a plenty of empty servers and only 2 official ones, which during my playtime didn’t have loads of people in them. I managed to get a couple of good games in where 6+ others were playing. From what I’ve read, I hope and believe people are playing when I’m sleeping.

In all there is definitely something about this game which will keep you coming back for more, I felt I had improved over the time I played, it looks pretty good and looking at the specs it should polish up a bit more on release.

The main issue, in my opinion is Toxikk maybe should have been a closed beta to test rather than made playable via early access.

People will play it and they will enjoy it, it’s just a shame that people will forget about it come the officially launch date. Of course games need testing and what better way to test then putting them out to people like you and me. 

toxikk_mailshotI just fear in an already saturated market of FPS games with 2 clear camps of BF4/HL or CoD, this may only get a nostalgic looking for most players then forgotten about. I liked the fact it’s a level playing field and that you got your arse handed to you because the other guy was better than you, not because he’s hammered it and 50 levels higher than you with better guns.

There’s not a lot wrong with the actual game, the real thing that stands against are the market leaders, CoD and Battlefield have the majority of players hooked and this doesn’t seem to have a large player base already. For this game to succeed it needs bums on seats. Now I learned the basics against bots which is fine, it encourages new players to get there eye in without having there arse handed to them and being put off forever.

I can see this really appealing to the Quake and Unreal Tournament fans, I’d almost go as far as saying that this is the game a lot of those fans asked for back when there were no CoD’s or BF’s. Most new arena wannabe shooters that are released are usually free to play, look and play terrible. Toxikk looks rather good, it already looks polished and plays really well. I just really hope I’m wrong about people forgetting about it when it’s finished and released fully. I will be coming back to this and don’t want to be server surfing for games with more than 3 people.

Keep your eye on this one though, at the moment it looks good, plays well and puts the arena FPS attributes into it well. The early access is aimed for 5-6 months then hopefully we’ll see the released version. I just hope it gets the attention it deserves before then.

 Toxikk is available via Steam Early Access HERE

Dungeons of Aledorn | Pre-Alpha First Look

DoA_Team21_Dungeons_of_Aledorn_Manto_02“Spiritual successor to many old school hard-core RPG/Dungeon masterpieces, that combines tactical combat system, exploration in the first person view and intriguing travelling system between main map locations.”

“Dungeons of Aledorn (DoA) is an RPG game that brings back several time-tested principles in a mixture of fantasy RPG/Dungeon. It´s primarily made for (and from) hard-core gamers and those who prefer games with high challenge level.”

Listed features from the Steam Green light page:

 

  • A combination of the time-tested principles of former masterpieces with the advantages of current technology.
  • Classical high-fantasy game setting that places emphasis on realism within its world´s rules.
  • Start with a ready-to-go party of heroes, chosen from a combination of nine races and six classes – or create your own!
  • Branching skills and further specializations.
  • Total immersion into an enormous archipelago realm with various climates and landscapes.
  • Original and atmospheric soundtrack designed by our in-house composer.
  • No more long winded following of quest markers – get your brain ready for intriguing quests with multiple solutions.
  • DRM Free

DoA_Team21_Dungeons_of_Aledorn_news_18_pirate_ship_03Dungeons of Aledorn is a tactical RPG/Dungeon crawler with first person exploration. It boasts realistic hit and stat points with a very detailed inventory system.

Not really knowing a lot about this game or hearing a lot about it prior to getting a look at it, only that it is an RPG that was on Kickstarter. I soon found myself enjoying this easy to pick up and play game that had a lot more going on inside. To begin with it didn’t look like my type of game, but I’m more than happy to try anything and to be proven wrong.

Only having a play of the tech demo which is available via there Kickstarter page http://www.aledorn.com you have the choice of a ship battle or in a cave.

After about 5minutes I thought this had a similar battle arena style to the Banner Saga and other RTS type games. The hex tile space provide the platform of the arena, you have a team of 4 – ranging from a healer, mage etc. You battle against considerable opposition and foes. Effectively a turn based RPG, which was looking a dying breed.

You take turns moving your party into tactical areas in order to attack. You can only move a set amount and attack depending how much you move and how much you attack. Each character has an array of different attack or defend options using the hotkeys. You get a probability of the attack and the enemy can also counter.

The layout and movement around the level seems very straightforward, but the real detail is within the inventory and stats of each character.

With vast equipment choices and stat details, when you really get into this game the upgrade possibilities will be huge, not just for your character but hopefully the equipment and spells too.

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The stats seem catered for everything going! From strength and even stamina mental protection!

Battle tends to flow pretty well with decent animation and graphics, it’s not mind blowing next generation graphics but that’s not the point of this game, that’s not what it’s all about.

This game is the type I would personally play on my laptop with some awful television on in the background. I can see this being one of those “one more turn and I’ll quit” similar to Civilization 5. It seemed so easy to pick up and play and once you get the hang of the tactics and what each character can do this really appeals as an easy ‘pick up and play’ with the real good stuff in the inventory.

After seeing to your foe you’re left to explore in first person mode, I thought this is a great touch and you don’t see in many games (none that I can recall anyway). As this was a tech demo I had nothing to really explore other than my immediate surroundings.

I can see this being a huge attraction in the main game though if you could loot bodies or nearby caves and barrels, those with the ‘carry everything I find tendency’ will have a field day (you never know when those 15 clay bowls will come in handy!)

Watch this space and keep an eye out if you’re not looking to fund the Kickstarter as a backer. With a full story, tutorial, NPC’s and fully operational exploration mode this will be a popular game which I think will take a few by surprise.
The amount of stats, equipment and hotkeys may seem a lot to keep up with and may be too much for some. That’s really the only part I could see a potential flaw with and I wasn’t expecting much being a tech demo. Dungeon of Aledorn has some real potential. It really looks like it could be an exciting first person exploration game with really good RTS battle mechanics gameplay.