Playstation Classic – Released 3rd December and Priced £89.99

Sony are following Nintendo’s lead and releasing a PlayStation Classic on the 3rd December 2018 that will be priced at £89.99 and include 20 classic games. We will keep you updated with any price drops, so keep your eyes focused on our PlayStation Classic Deals page to find all the best upcoming prices.

SOURCE : PLAYSTATION

A gaming icon, reimagined
Relive the moments that changed gaming forever, with the iconic PlayStation Classic – featuring 20 of the best games from the original PlayStation console, including Final Fantasy VII, TEKKEN 3, Ridge Racer Type 4, Jumping Flash!, Wild Arms and more to be announced.

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Small but mighty
The design of PlayStation Classic perfectly mirrors the original console, with the same logo, button layout and packaging – but 45% smaller than 1994’s PlayStation. This miniature console comes complete with two wired controllers, an HDMI cable to connect to your TV, plus a virtual memory card to save your adventures as you switch between titles.

20 games from a golden era
PlayStation Classic comes complete with some of the best games from the original PlayStation, including:

Classic control

The original PlayStation controller changed the way we play, with four shoulder buttons and an ergonomic design for perfect grip – and PlayStation Classic comes complete with two of these iconic controllers in the box

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R-Type Dimensions Review

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R-Type Dimensions is a graphically updated version of the classic R-Type and R-Type II, which has just been released on the PS3. This was released a few years ago on the Xbox 360. Why it has taken so long to get to the PS3 is unclear, but one thing is clear this game is as frustratingly hard as the originals I remember. The original R-Type game was released in the arcades in 1987, the follow up- R-Type II arrived two years later in 1989. The 25 odd years since then, these games have been ported countless times and Dimensions is the latest, so what makes it different?

The main difference is the ability to change the look of the game, from the new modern looking HD visuals with the press of just one button, back to how it looked in the late 80’s. The ability to do this in game is great and certainly had me switching between the two comparing how the game looked. The modern look is smooth and beautifully realised in HD with bright colours and sharp backgrounds, what we expect now from modern games. But I have to say I preferred the ‘classic’ look of the game. It still has a slight tweak to make it look crisp and sharp on modern day TV’s. The 16 BIT era graphics looked superb back in the day and added charm that I wanted when playing what is effectively the classic game I used to love. The classic sound also seemed far more immersive for the game I was playing, but perhaps this is due to the nostalgia of playing it when it was released, if you had never played R-Type games before, maybe you would prefer the modern updated version.

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To make sure this isn’t just a visual update the menu gives you two different ways of playing the game: Classic Mode- which well, is the classic mode. Here you just have three lives to get through the game. I will be honest I found this impossible, but I always have found R-Type games impossible to complete. Even with the new slow-mo mode, when you hold down R2 it just becomes too frantic and you seem to have no chance with the vast array of enemies on screen, how games have changed. The other option is the new Infinite mode which gives you (as the title says) infinite lives to get through the game, but this effects your final score. The more lives you lose the more points gained, the object being to have as few points as possible. Playing it this way I found more enjoyable as I could actually get to the end!
Playing it this way did seem far too easy. It felt as though a third mode is needed, one in between classic and infinite, as it was impossible on classic with just three lives. It took me about thirty on the final boss alone, but took only twenty minutes on infinite and had no challenge, especially if you don’t really care what your score is. It did remind me of just how hard and frustrating games were when I was growing up, the first level took me around three minutes on infinite mode yet I just couldn’t complete it on classic, just the first level had me beaten and frustrated. How did I play these games twenty years ago!

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R-Type Dimensions is a great trip down memory lane, but it is also more than that, the updated visuals bring new life to a classic. The ability to get to the end thanks to Infinite mode is a very welcome addition but it certainly needs some middle ground in difficulty to make it more long living. If you love playing through retro games like me, then you will love this. Comparing the old with the new with just a touch of a button is great. Overall for the price of 7.99 this is good value, you are getting two classic titles with enough options to make them feel different.

Reviewed on the Playstation 3

Developed by Irem, Tozai Games

Published by Tozai Games

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Everything That Is Wrong With Call of Duty: Ghosts

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Everything That Is Wrong With Call Of Duty: Ghosts    **SPOILER ALERT**

Call of Duty: Ghosts has come under a lot of fire for many reasons and I understand why. The game itself feels less like any other Call of Duty I’ve played, I find it disappointing- but it would be important to say I don’t hate the game. I feel indifferent to it. To me it just doesn’t feel like Call of Duty. So I’ve decided to go through and highlight some of the games shortcomings and list exactly where I think this Call of Duty game has gone awry, and where it is too much of the same.

It all starts with the Campaign. Am I the only one with a bad case of Déjà vu?  During the first mission, ODIN is unleashed and Logan (played by you) and Hesh manage to survive the blast from a flying gas tanker. Once you awaken you may think you were playing a remake of the last mission from Modern Warfare 2. It is in fact a cut scene that has been recycled. The fact they seemingly did this does them no favours, when people all over the internet are claiming that every game is a re-skin of the previous. It takes more than four years for CoD fans to forget what many consider the greatest Call of Duty of all time.

The Campaign also doesn’t deliver as much of a punch as previous core games of the series. It’s not as emotionally captivating as the Modern Warfare series – it doesn’t take us through as many twists and turns as the Black Ops series. It feels almost hollow, with the main focus being on becoming a ‘Ghost’- which y’know, is the most important thing during the end of the world- well that and your attack dog.

Multiplayer… Now where do I begin? Since day one it has been riddled with spawning issues, framerate issues, a lack of what I would define as good killstreaks. Seriously unbalanced weapons and not to mention some very poorly designed maps.

I have video -clips in my OneDrive/XboxOne uploaded of some serious spawn killing, I’m sure other seasoned players can testify to this, as do the videos I have linked on this piece.

I’m not just talking about camping in or near a spawn and picking off people as they run out. I mean people spawning in front of me and me in front of them.  Now, you would think that as the maps are so huge this should NOT be happening, that there would be a radial spawn field that would make sure there are no opponents within that specific area before you spawn. What makes me laugh, is there has been several updates yet none really seem to address the problem.

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The frame rate issues have only really came about since the update that prepared for the Onslaught DLC pack. Although it is less noticeable on smaller maps- maps like “Stonehaven” have been affected with reports of between 45-60fps fluctuations on this map particularly. Also the field order for the map “Containment” creates a plethora of frame drops, leaving the experience feeling partially broken. Whilst aiming down the sights of a sniper rifle you will get about 30fps, frame rates are also dropping because of explosives and effects that use an alpha base. 60fps is what Call Of Duty is really known for, yet some report frame rates below 20fps and it’s yet to be fixed.

Before fix

After Fix


The kill streaks: In the beginning we had bulletproof dogs and invincible squad mates, now that they have leveled and balanced them to a degree. But what’s the point in going for high kill streaks when in all honesty-they suck? Gryphon’s are useless, unless you’re a perfect shot- they almost always take two shots (with explosives?). LOKI is pretty useless because of the sheer amount of buildings to hide in (same situation with Helo Pilot), not to mention how long it actually takes to fire and for the shot to be received.  Rather than kill streaks they should just allow you a pack of IED’s for your kill streak. How often can you escape an IED? Even with lightweight and marathon if you tripped that IED you will most likely die even if you’re the other side of a wall.

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The maps are generally pretty awful. A lot of them are far too big, and offer far more to campers than to people who enjoy fast paced action (which is what Call Of Duty WAS). It seems like you have to run 3 miles to see anyone, only to get killed by someone who has just spawned behind you and shot you in the back. There are FAR too many head glitching points, the game seems to give unfair advantage to those willing to use the dirty tracker sight and sit in one place the whole game.

OVERALL , I can honestly say I don’t hate the game, I’m just disappointed with it. It doesn’t offer much in terms of mixed game play, like previously stated- it seems to ally itself with CoD campers. I am a rush player, and have found I have to slow myself down and adapt to this game. I honestly think that maybe Infinity Ward is tired. With Respawn Entertainment (seemingly the talent of Infinity Ward) releasing Titanfall later this month it will be interesting to see how many players will actually remain on Call of Duty: Ghosts.

I think there is a possibility that the combination of Raven, Infinity Ward and Neversoft may be removed from the cycle if Sledgehammer does well and IW do not step up to the plate with their next game.  All the problems with this game so far seem like amateur mistakes; maybe these are something to do with Raven and Neversoft? I don’t know, but this is not what I expected from Activision and Infinity Ward.

 

Author: Mark Kerry

Platform Played: Xbox One

Videos Courtesy of DigitalFoundry and satantribal

Playstation Plus Update February 2013 – Sleeping Dogs, Wipeout 2048, Lumines and more!

PS Plus

Added to the Plus Service in February:
6th February: Sleeping Dogs PS3
6th February: Quantum Conundrum PS3
6th February: F1 Race Stars PS3
13th February: WipEout 2048 PS Vita
20th February: Lumines Electronic Symphony PS Vita

Removed from the Plus Service in February:
6th February: BioShock 2
6th February: Ratchet and Clank All 4 One
6th February: Cubixx HD
13th February: Jet Set Radio
20th February: Pinball Arcade

Also as of 6th February there will also be a discount on the 90 day membership for PlayStation Plus. For two weeks you’ll be able to get over 30% off the regular price – that’s €9.99/£7.99, reduced from €14.99/£11.99

Source : Playstation Blog