Infinifactory is a First Person Puzzle game currently in Early Access via Steam, the aim of the game is to assemble equipment in a factory of your creation, using a variety of special blocks.
Story wise, you are not having the best of days, you’ve been abducted by an alien race that doesn’t own any form of universal translator and are forced to build factories for your new masters.
Seriously what sort of aliens abducts someone without the ability to communicate in this day and age?
To start with these factories will simply ask you to move a block from point A to point B, after a few more levels, the instructions start to get more… detailed. It is still moving the block from point A to point B, but on the way attach another block, and another, until eventually you are starting with a single block and ending up with a shuttle, a drone, or even a completely furnished studio apartment. This is almost like a Rube Goldberg machine simulator.
Yes, it is another block based game. Side note a previous game from Zachtronics was called Infiniminer.
“It’s a bit like Minecraft, but more limited and less popular. And thus, far superior.”
Fresh Meat TV series reference, in reality Infiniminer was one of the inspirations for Minecraft.
When you complete each level you are presented with your cycle and footprint score, what exactly they mean is not really explained to you, or if they were it was very easily overlooked. But essentially the lower the scores the better you have done, and the urge to go back into the levels and try and tweak your factories to get better and lower scores is strong. More so with the more elaborate requirements, can you remove that piece of conveyor belt? Would moving that pusher a bit to the left make the factory more efficient?
Hidden about most levels are fail logs, recordings from previous abductees who have failed in their tasks, some of these are quite funny, others offer some insight into the way the aliens think and are a nice addition to listen to while thinking of how your factory layout should be.
The learning curve can appear to be quite steep, the easily annoyed or caffeine/nicotine dependants amongst us will spend an ungodly amount of time trying to work out what to do on some levels, but there were a few leaps into the air followed by a “hell yes” when the first completed product rolled over point B.
Zachtronics also offers a simple feedback form after each level, was the level too hard? Was it fun? Was it interesting? I haven’t seen this from many other games, usually feedback is asked for on forums/twitter/Facebook or on Reddit, so seeing it in game was a surprise, a nice surprise though as it shows Zachtronics is actively looking for feedback to make Infinifactory as fun and entertaining as it can.
It will be interesting to see what sort of impact on the game this will have as it continues through Early Access to full release.
Zachtronics has even built a GIF recorder into Infinifactory to capture your finest creations and share them online with friends and family… if that’s the sort of thing you want to share.
Some people may find the £18.99 price tag a bit imposing, but this is probably one of the most entertaining Early Access games I have played for a while. I would say it is worth the money.
There is plenty of replayability, the roadmap for the game has additional campaigns planned and with the Steam workshop integration allowing custom maps to be created and downloaded Infinifactory should have a very long lifespan.