Eden Star: Destroy, Build, Protect | Preview

ES2a review

Eden Star, from developers Flix Interactive, is a Sci-Fi survival game currently in Early Access on Steam.

Dumped on an alien world with nothing more than a pistol and limited ammunition for defence, and a Hi-Tech multi-purpose space glove, the MATA-Tool, for resource gathering and construction. Your only goal is to create a base and survive.

Eden Star is a survival game, but not a procedurally generated one, no – in Eden Star your world is the same as everyone else’s, the only difference will be how you construct your base and position your defences. Personally I like this approach, while procedurally generated maps can add to the longevity of a game; a handcrafted map will always look and feel more natural.

Surviving the harsh landscape of Pharus 7 will require your Eden Kit, this remarkable piece of kit will form the foundation of your base, this will also provide a shielded area to start building a home and act as a power supply for your initial defences. During the day, it is relatively safe to wander the landscapes looking for resources to expand your base with. At night, however, the area outside your shielded base becomes flooded with radiation, attempting to navigate the lands will lead to a slow but inevitable death.

So what do you do at night if you cannot leave your base without the fear of dying? You stay and defend your base of course, night time in Eden Star acts more like a tower defence game, you construct a mixture of auto turrets, missile launchers, energy turrets and laser fences to defend your base and Eden Kit. The more days you survive, the more the native life takes an interest in the Eden Kit, which adds a nice touch.

Resource gathering is a fairly simple affair, as you wander around the floating islands of Pharus 7 you will find tree’s, rocks, and mineral deposits, which can be harvested by looking at the aforementioned resources and pressing the right mouse button. As you run around the landscape your HUD will tell you what can be harvested from the area, by pointing your cursor at that strange looking rock formation in the distance you can tell instantly what can be collected.


Your MATA tool is a very versatile piece of equipment, as well as resource gathering it can be used to create a kinetic blast to push away enemies and to pick up and smash the creatures around like rag dolls before launching them over cliffs (I spent a lot of time doing this…). The MATA – Tool can be upgraded, provided you have the resources, to make it collect resources more effectively, to deal more damage with the slam attack, to repair the damage your base has sustained over the night, and even add a Gauss Cannon for a little more offensive capability.

Around the map you will stumble across Hives, these Hives are important as they contain Teslinium, this is needed for upgrading the MATA-Tool, and powering your Eden Kit to allow you to respawn after death. Protecting the hives are Splinter Mites, relatively weak opponents on their own, but quickly become a handful if they manage to gang up on you. There is also the Ika, a flying creature, they have a habit of appearing above you and generally startling you into falling off a cliff face… maybe that’s just me…

Not all of the creatures wandering around the world want to pick your flesh from their teeth though, in fact most are easily spooked and run away the moment you get too close, well except for Swamp walkers.. They will stand their ground, eyeing you up until you get too close and give you a gentle tap with their whip-like tongue.

Eden Star is a gorgeous looking game, built on the Unreal 4 Engine, it also has a very impressive physics engine, trees topple, and rocks explode and crumble in a reasonably realistic way.

ES1 review

I like Eden Star, but I have a few gripes and niggles.

At this stage of development, the game feels empty. After you have constructed a base with defences good enough to withstand a night of assault from the native wildlife…. there is not much else to do except gather resources, or find another Eden Kit and build another base.

The Hives… difficult to take out, vital to continue playing. Pistols do not do a lot of damage; assault rifles do a tiny bit more, and the Gauss Cannons a bit more than the assault rifles.

The best way I found to take them out was to wait for the creatures to spawn, and then slamming them repeatedly into the Hive.. but this took a long time, too long for me to find enjoyable.

I would say that this is an Early Access game to keep an eye on, a few balance fixes, the addition of Multiplayer, and a bit more content will make this a superb survival game.

Lee Rand Writes

I play what could be construed as a disturbing amount of this genre of game and my gosh, there are many on the market these days. Why am I telling you this and more importantly, why on Earth am I crashing in on Gary’s cracking little preview here and talking about myself (again)?

Well, I bought the game because I cautiously felt that this game looked like it stuck out from that pack of roving sneaking survival games crowding the current Early Access market. Thankfully in many respects it does.

As Gary has stated above, all that is lacking is the next step, more tasks to do, more missions or objectives. As it stands, this is a really refined game in terms of not just graphics, but physics and action as well. Eden is slick, fast-paced, and great to look at and play. The polish is actually already there, now all it needs is the world to be expanded upon.

The combat is fast and frantic and adds a refreshing arcade feel that I haven’t experienced before in this genre. There’s no spit and bit fat gob full of polish, not just in terms of the engine being employed here, but the skill with which the engine is being utilized.

Frugal Gaming Review – Defense Grid 2


It’s Party Time For The Guys In The Tower

My first taste of a Tower Defense game was playing Field Runners on a smartphone back in 2011, I quite liked it but quickly got bored.  That same year Assassins Creed added the awful Den Defence mini game to Revelations and in one fell swoop it pretty much put me off the genre completely. It wasn’t until mid 2013 with the launch of Microsoft’s Games with Gold program on the Xbox 360, that saw Defense Grid: The Awakening go free for subscribers that I had another chance with the genre.  Whilst some bemoaned the fact that it wasn’t a AAA game, I quickly fell in love and devoured the game and all its DLC.

Fast forward to 2014 and Defense Grid 2 is now available on PC, Xbox one and PS4.  Its journey to release has been a rather complicated affair.  A Kickstarter, titled Defense Grid 2 that succeeded in reaching its target, but not the stretch goal that was required to make the full sequel. Add to that a white knight investor who stepped in to back the project and also a publishing partnership with 505 Games, now Defense Grid 2 is finally gracing the various digital store fronts.

DefenseGrid2_Release_2014-08-01_13-36-38-89Putting My Defenses Up

So has Defense Grid 2 been worth the effort to develop? More importantly, has it been worth the wait for fans?  As far as I’m concerned it’s a resounding yes on both fronts. For those not in the know, in simplest terms a Tower Defense game uses real time strategy and lets you place towers and traps across a map to stop the enemy. It’s a really simple idea and whilst there are countless variations, the original Defense Grid was in a league of its own.

Just as it was in DG, the aim of each mission in DG:2 is to stop invading aliens from rampaging across the map and stealing your power cores.  To achieve this you need to build towers, both to attack the enemy and change their path. To achieve your genocidal goal you have nine different tower types at your disposal. Each type gives you different attacks and uses that are unlocked as you progress through the campaign. From your standard machine gun tower to lasers, missiles, Tesla energy and even temporal structures that slow the enemies advance. Each of these different options can also be upgraded twice after deployment and change colour dependent on their level. All your green towers regardless of type are basic level armaments, with yellow being medium and red being the highest level.

The core mechanics of the game haven’t really changed since the original, the few changes that are made are definitely welcome; like the decision to exclude the infuriating flying enemies that could only be taken down by one tower type. Whilst the campaign may seem pretty similar to what went before, a plethora of options available when choosing your mission adds a boatload of re-playability. From increasing the waves of aliens to one hundred, or making you play through the level with restrictions on your turrets. There are a whole lot to get through and you’ll have your work cut out trying to get the over 60 achievements and trophies that are up for grabs.


Defense Grid 2 is also a much more social affair. A small display in the top right corner tracks your score against any friends who have played the mission too.  It’s a bit like racing against a ghost time in Forza, except this time it’s the points earned from slaughtering the hordes of aliens you’re trying to top, rather than faster sector times. An end of mission graph also gives you statistical bragging rights and shows where you might have fallen behind, or at what point you blasted past your friend’s score. It’s a great and unobtrusive feature that just adds everything up in the background and gives you all the details at the end.

For the first time in the series, DG:2 also features a true multiplayer component. Playing at the same time, any aliens that you vanquish will appear on your opponents map at the same spot you killed them. It’s a good addition and reminds me somewhat of multi-player Tetris, instead of flinging lines of shapes your opponents way, it’s masses of aliens. I can see a lot of people enjoying this mode, if a few more of my friends picked up DG:2, I’d probably spend more time with it but for now the single player leader-boards suit me fine.

DefenseGrid2_Release_2014-08-01_14-42-05-74There’s A Mighty Judgement Coming

The original Defense Grid set itself apart with high production values and an interesting campaign, something that Defense Grid 2 builds on to with some degree, with other areas feeling like a bit of a letdown. The game still looks good and plays smoothly, but for a title that is only available on Steam and the current generation of consoles, graphically it feels slightly underwhelming. Everything is running at a higher resolution and a rock steady frame rate, but it’s the lack of any extra sparkle that’s glaringly absent. It doesn’t detract from the game in anyway, but I’m sure if DG:2 was a bit more of a spectacle to look at it might well find a wider audience.

The original campaign had a lot of charm and wit, narrated by a suitably British artificial intelligence. The whole thing was quirky and appealing. However, the sequel just seems to add a whole lot of noise. Multiple AI’s all natter away at the start and finish of each mission and after the first few times of listening to them babble on, I soon found myself tuning out and dismissing what they were saying entirely. Where the lack of graphical finesse feels like a missed opportunity, the story and voice acting in DG:2 feels much more like a step backwards from the stellar work of the original.

I really like Defense Grid 2. The core game-play is still superb and a few of the niggles I had with the original have either been removed altogether or sufficiently ironed out. The social leader-boards, multiplayer modes and the improved re-playability are all great additions and will almost surely keep me engaged for a long time to come. Even though the narrative disappoints it still feels like a bonus in a genre where a story is usually absent altogether. If you played the original game, Defense Grid 2 will be the best Tower Defense game you have played since then. If you’ve yet to try the original then you are in for even more of a treat.


Developed by Hidden Path Entertainment

Published by 505 Games

Defense Grid 2 is available on:  SteamXbox Store and PSN

If you’re interested in finding out more about what went into the development of Defense Grid 2 a fantastic series of articles written by Russ Pitts can be found on Polygon.