Assassin’s Creed: Unity Preview

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“I was wrong”. The most elusive statement on the internet. A sentence so rarely seen online that many refuse to believe it exists. Many Youtube commentators have even removed the letter keys required for this phrase from their keyboard. To mark such an occasion, I’ll say it again: I. Was. Wrong.

A while back I wrote an opinion piece on Assassin’s Creed: Unity, criticising it’s choice of the French Revolution instead of an Far East Asian theme that had been rumoured for some time. I declared the setting of Paris to be boring, and that this game would lead to further stagnation of the yearly franchise.

Well, from what I’ve seen since then, I am gloriously incorrect. Since that E3 demo, Unity has been firmly on my radar, and is now edging into ‘day-one purchase’ status. Every single update is showing that their initial, seemingly impossible promises are being delivered.

ACU_screen_73_SP_District_IleDeLaCite_GC_140813_10amCET_1407889441It’s been a long time since graphics have truly stood out to me. We’re in an age where games all look incredible, and it’s often easy to overlook just how pretty even smaller budget games look. We’ve become spoilt brats, squabbling over 900p resolutions (It honestly doesn’t matter guys) and the difference 2 frames-per-second makes. Games have become so great-looking, and the improvements have become so gradual, that we don’t often notice graphics in a game.

Unity, for me, looks like it’s about to make a giant leap forward. Watching videos of the new Anvil engine in action, It’s hard to believe the level of detail and intricacy the buildings are now showing. Rusted pipes, fully textured brickwork, Incredible torn fabrics. Assassin’s Creed looks properly next-gen. Ryse took the initial steps towards this, but it did so by placing the player in a guided corridor. With this kind of sandbox game, to achieve the level of graphical polish that we are seeing, it’s looking a new benchmark in gaming graphics is about to be set.

ACU_screen_80_COOP_Heist_GC_140813_10amCET_1407889511The narrative trailer recently released also shows us the potential strength the game’s story has. Notorious for it’s complex and often drawn-out storytelling, in the past it felt as if Ubisoft perhaps weren’t ready for the runaway success of the franchise. Trying to tell the plot over so many games took it’s toll, and made a mess of a once interesting approach. After numerous mis-steps with the sub-plots between 2 and 3, I’m interested to see if Ubisoft will pull it back.

And they have the perfect place to start. The French Revolution seems almost made for this franchise. Riots and chaos in the streets making for a perfect distraction for you to create havoc, and the themes of uprising and power shift have been told countless times throughout the franchise already. If Ubisoft can deliver a game that tells it’s story clearly and concisely, the setting and powerful drama that actually unfolded for real will take care of the rest.

ACU_screen_84_SP_District_LesInvalides_GC_140813_10amCET_1407889558If I have any reservations, one would definitely be the extent of the series mini-games. When I played AC4, it felt a bit bloated with the level of side-quests and bits and pieces I had to mess around with. I’d be on a way to a mission, when all of a sudden there’d be an island to explore, or a fortress to conquer, or a shark to hunt, or a treasure to find. The list went on. This kind of gameplay can be done well (See the Fallout series), but Black Flag felt more of a chore. Like Grand Theft Auto 4, the side missions felt like work, dragging down the thrust and adventurous aspect of the game. If Ubisoft can concentrate more on the story and game itself, rather than making it a do-everything sim game, the series will get back to it’s glory days of Assassin’s Creed 2, undoubtedly the series’ finest hour.

We wait and see if Assassin’s Creed Unity can deliver the gameplay and action to match it’s undoubtedly incredible visuals, but I’m optimistic. And if this is the kind of game I get to look forward to and gawp at until that Ninja/Samurai instalment comes along, it’s looking like it’ll at least be an enjoyable wait.

Middle Earth Shadow of Mordor Review

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Developed by Monolith Productions

Published by Warner Brothers Interactive

Reviewed on the Playstation 4

Shadow of Mordor has somehow managed to sneak under the radar a little, which is surprising considering it has been released just a few months before the final part of Peter Jackson’s The Hobbit movie trilogy. Over the years we have had many video games based in Middle Earth, starting with the text based The Hobbit that was released in the early eighties, sadly most of them have been either terrible or just plain average. So, does Shadow of Mordor buck this trend and really let us experience the world of Middle Earth?

This game is set in the open world of Mordor, the game uses the power of the PS4 well, to give you a vast living world that is populated with various Orcs and monsters to either avoid or fight. As it is set in between both the books and the films, the story isn’t based on material that you have likely been through before. This has allowed Monolith to create a new character, a ranger, who goes by the name of Talion, who also has some wraith like abilities that can be upgraded as the game progresses. A few well known faces from Middle Earth do make appearances in the game but generally you are creating your own story behind enemy lines in Mordor.

One of the most intriguing and, after playing the game, best mechanics introduced is the Nemesis system; which effectively remembers your encounters with your enemies in the game and really brings them to life. Defeat an Orc captain by burning him and the next time you see him he may have bandages all over his disfigured face, he will also comment on your last battle. This all feels unscripted and I really cannot think of another game that has this level of interactivity with your enemies. Where as in many games, if you are killed by a nameless grunt you will not see him again; this time he will get promoted and remember you. Flee an enemy and he may hunt you down across the map, it really is a system that makes this game much more engrossing.

mordor-coverI have had several battles with the same Orc captain that repeatedly killed me, it felt great to finally defeat him and I could only do this by learning about him. I had to gain intel by interrogating Orcs in the field and finding out who his body guards were, this taught me his strengths as well as weaknesses. Of course you can just go in and take him head on with no preparation but I really felt it made the game a better experience by taking the time to learn about him first and it also made the victory all that sweeter.

Traversing the open world map of Mordor felt very similar to how you run, jump and climb in the Assassin’s Creed games. This means that it is easy to climb towers and sneak up upon unsuspecting enemies. As in the Assassin’s Creed games, there are a few frustrating times when you just get stuck in between walls or keep jumping upwards when you desperately need to run away from an army of enemies, but in the whole it works brilliantly.

You will spend most of your time in Shadow of Mordor fighting against Orcs. I was delighted to see that the battle mechanics in this game are similar to the superb free-flowing fighting seen in the excellent Arkham series of games. If you didn’t like the style of the Arkham games, then you won’t enjoy it here either. I did though and I found it made fighting extremely fun and actually addictive, it made me want to fight more and more Orcs in greater numbers. You flow through enemies increasing your combo meter that then unlocks your special take down abilities. Later on though, once you levelled Talion up enough, it does feel as though you can destroy any enemies fairly easily and it does then take a lot of the challenge out of the game, but even with this I never got bored of slashing through hordes of Orcs.

shadow-of-mordorAs in many open world games there are a variety of missions and side quests that give you experience to unlock new abilities and powers. The missions have enough variety to keep you wanting to try the side quests, but a lot of the main missions do have you finding a war chief and then killing them or later on in the game trying to control them. You can only upgrade your weapons though by defeating the Orc captains, they will then drop runes that you can apply to your sword, dagger or bow granting various perks, naturally beating the higher ranking Orcs gets you the best rewards.

Shadow of Mordor really was an unexpected joy to play and I would go as far as to say that this could be a real contender for my game of the year. I am a huge fan of JRR Tolkiens Middle Earth world and I was really drawn in by this game, it made me want to keep on playing. The nemesis system is one of the best mechanics I have used in any game and it made this game feel next generation, at the moment there is no higher praise I can give it.

Without the pressure of unrealistic hype Monolith has delivered a truly exceptional and more importantly fun game to play.

Score:9/10

Games With Gold October 2014 – What’s Free For Gold Members

 

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Here is the list of free games available on the Xbox 360 and Xbox One to Gold Members only. Don’t forget you can save lots of money on Xbox Live Gold Membership and Microsoft credit here

Get 13 months Xbox Live Gold membership for just £24.50 here

Get £25 Xbox credit for just £22.31 here

Get £40 Xbox credit for just £35.15 here

Get £50 Xbox credit for just £41.71 here

Xbox One

Chariot, the newest ID@Xbox game from Canadian developers Frima, will debut on Xbox One as a free download

Xbox 360

Battlefield: Bad Company 2

Darksiders II (

Frugal Gaming Preview – Forza Horizon 2

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With the Demo being made available to download just last week and the 3rd of October release date looming, Frugal Gaming’s MrBaddog and PridedLlama both share their thoughts about one of the biggest Xbox exclusive titles set to launch this year.

MrBaddog writes

The original Forza Horizon was one of the finest examples of open world racing to date. A fictional Motorsports festival played host to some of the most breathtakingly beautiful racing ever realised. From its open rural landscapes to the constricted canyons, rarely had a Motorsport game been so visceral. Tearing through a busy highway, circumventing traffic to the tune of ‘Hate to Say I Told You So’ by The Hives, is there any better way to spend a Sunday afternoon?

Fast forward to today and the long awaited sequel power slides onto the Xbox One. Moving away from the original Colorado setting, the Horizon festival has thundered into Southern Europe. Tight city streets, sprawling vineyards and perilous Cliffside roads await those in search of infamy. Arriving on a ferry at the wheel of a throbbing Lamborghini Huracan, stamping on the throttle, tyres screech as they are very nearly ripped from the rims, you disappear in a cloud of smoke and goosebumps, the sense of raw power is almost tangible.

The beauty of the surroundings is astonishing and the attention to detail is staggering, the world created here feels alive. Flora and fauna sway in the wind, towns are heavily populated with decor, not that you may notice when you are hurtling at 200 mph bumper to bumper with other competitors. Couple this with the lavish care which has been spent recreating each of the cars and you have one of the best looking racing games ever created.

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Road surfaces genuinely feel different to drive upon. Whether you’re sliding through fields and dirt roads or burning along the tarmac, the cars handle convincingly. It is an awesome feeling when you hit the bend just right and you slip around the corner at breakneck speeds. Take care when the rain comes, the car will squirm and slide as you fight the elements for control. It is all perfectly balanced and incredibly satisfying.

As this is only a demo, there are a limited amount of races for you to enjoy. There is a stunning cross country point to point race which will have you tearing through the countryside and then there is a tight and twisting circuit race. Also available to try is the new ‘bucket list’. Find the Koenigsegg and you will be challenged to ‘drive like you stole it’, which essentially means drive as fast as you can past a predetermined speed camera. Events make a welcome return, the one on offer here will have you racing an aerial display team. These are great fun and add to the overall festival feel. There is very little to do with regards to the online side of things. A free roam mode is available so you can have a little taste, but much more has been promised come full release.

If you enjoyed the first title or you’re a fan of open world racing, Forza Horzion 2 looks as though it will keep you entertained for quite some time. With its improved graphics, wonderful handling, dynamic weather, varied races, extra challenges and an enhanced multiplayer there is a lot on offer. A truly epic racing game may just be on the horizon.

gamescom-press-kit-05-wm-forza-horizon2PridedLlama writes

I hate this time of year, grey skies that are forever gloomy and not a glimpse of the sun for weeks.  We have got a long wait ahead of us for Summer to return, but Playground Games might just be offering us a winter sun deal far too good to pass up.

Forza Horizon was both a commercial and critical success.  Whilst Turn10 Studios doggedly stick to their tried and tested, if somewhat increasingly stale formula of exclusive track based racing, the original Horizon flipped the whole thing on it’s head and added a much needed injection of personality and fun.  Horizon 2 looks set to expand on every aspect that featured in the first open world title, and befitting of a game developed primarily in sunny old England adds dynamic weather with very British rain.

The whole game is much more European affair this time round, and it’s all the better for it.  Gone are the rocky and dusty roads of Colorado, replaced by sparkling Mediterranean tides and lush Tuscan panoramas.  Quite simply it’s a perfect fit not only in the pretty department but also in the driving.

No longer confined to just the roads, the environment and setting is more important than ever.  While established franchises continue to lean heavily on Americana, what Horizon 2 and it’s locals brings to the table is altogether more refreshing.  Twisting coastal roads, open highways and quaint villages abound, but its off the beaten track where things get even more interesting and fresh.

Opening up the fields and dirt tracks has upped the drivable area in the new instalment by 3 times the size when compared to the original.  While a point to point race might start on pristine tarmac it won’t be long until you’re bumping and swerving farms and fields at breakneck speeds.  It takes the whole franchise a step further away from it’s Motorsport roots and offers a real challenge if like me you are used to dropping all the assists.  It’s exhilarating in a way that Forza Motorsport 5 just never got close to matching.

700 events, nearly 150 music tracks, 7 radio stations and over 200 licensed cars.  Add to that truly breathtaking environments and vistas gorgeously rendered in full 1080p not to mention Sean Maguire! Yes Sean Maguire in 1080p too!  October the 3rd can’t come soon enough.  I still have a couple of little reservations, all the dev speak about 3 times the drivable area is rather ambiguous, and for all the near 150 songs they still don’t have a GEM106 equivalent but, the hours and hours of gameplay being offered in much sunnier climes will be the perfect Autumn antidote.  I’ve dug out the factor 50, ordered a new pair of sunglasses and I might even top up my tan whilst I wait for Forza Horizon 2 to release.  Actually sod that, I’m off for another spin on with the demo!

Forza Horizon 2 is developed by Playground Games and set for release on the 3rd of October on xbox one, an xbox 360 version by Sumo Digital is also set for release on the same day.  Both impressions were taken from hands on time with the xbox one demo.

Zombie Driver Ultimate Edition Xbox One

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Route 666

Cars, guns & zombies.  For lots of people that will be all they need to know.  Three of the most popular gaming tropes of recent years, all mashed together in a game that can only be described as a post apocalyptic episode of Top Gear.  Ultimate Edition currently available on just the Xbox One is an update of an update.  First released in 2009 on PC with the name Zombie Driver and soon finding its way to Xbox 360 and Playstation 3, with HD stuck on the end, this latest version includes everything previously released with the extra sparkle of a full 1080p 60fps presentation.

Played from a top down perspective much like the old Grand Theft Auto, Zombie Driver puts you behind the wheel of various vehicles from a yellow taxicab, school bus, limousine and all the way up to a tank.  These are not just plain old jalopies mind you, a plethora of Mad Max style mounted weapons have turned these once straight forward modes of transport into death dealing killing machines, a sadistic Pimp my Ride. Controls are sharp and responsive, but the camera seems a little too close to the action at times, especially when travelling at speed

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Bashing, crashing and shooting your way through the Horde to rescue a bunch of civilians is pretty much your staple mission in game.  Drive from A to B, clear-out the surrounding area and evacuate the plebs back to the military HQ.  Ammo pickups, extra boost fuel and different weapons scattered across the city all help you achieve this, but it’s still just the same mission regurgitated with the odd huge boss thrown in for good measure.  It’s entertaining in short bursts, but not gripping enough for most to want to complete the campaign.

A couple of different modes did extend my interest in ZDUE but not by much.  Slaughter mode was definitely the most fun, you’re free to razz around the map like a boy racer, with the aim of surviving for as long as possible against increasingly tougher waves of the undead and mutated. It really is a lot of fun and would have been even better if you could play online with friends.  The same can be said for the Blood Race mode, a great idea which brings back fond memories of top down arcade racers of yesteryear, but without any form of multiplayer feels like a hugely wasted opportunity.

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Having never played either of the first two versions, I did a fair bit of ‘Googling’ and ‘Youtubing’ and the difference to the graphics of the game seem substantial.  It looks fantastic on the Xbox One; the fast/smooth frame rate definitely helps with the high tempo of gameplay.  Blood and gore is nicely done with your trail of butchery being marked out by slick red tyre marks. The amount of on-screen action is fantastic if a little overwhelming at times.  There is the odd omission, like the load out screen for you vehicles.  It seems to be rendered in 4:3 aspect which leaves big black borders down each side of the screen, even sitting a few feet away and having recently been to Specsavers I was straining to see all the detail and really had to lean forward. I’m guessing that this is a hangover from the original version but when so much care has gone into other visuals is a glaring fault which is a shame.

Gallery_08Beyond Re-Animator

Zombie Driver Ultimate Edition is the best version of a game made in 2009. If you owned or have played with the bog standard original or the HD version there really isn’t enough new things on offer in this version for me to be able to recommend it.  However if like me you haven’t played any of the others it offers a fun alternative to the bigger titles currently available.  You won’t find yourself sitting down and playing it for hours on end but in short twenty to thirty minute bursts its enjoyable enough.  I’m pretty sure that it will be appearing on PS4 in the not too distant future and after that I’m hoping that the developer – EXOR studios, will come up with something that doesn’t rely on cars, guns, or zombies.  Zombie Driver Ultimate Edition is a well crafted game, but their reliance on re-jigging the same game for the last 5 years can’t go on forever.

Score: 6/10

Developer: Exor Studios

Currently available for Xbox one on the Marketplace

Frugal Gaming Review – Sixty Second Shooter Prime

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Harder, Better, Faster, Stronger

I was planning on writing this review in just sixty words, but sixty seemed like fifty eight too many and yet still no where near enough to sing Sixty Second Shooter Primes praises. The two I would have chosen were “ Buy it” and if I was going for three words I would have added “now” at the end.  Six words would have probably ended with “you crazy fool” Hopefully you get where I’m going with this.

It’s first incarnation- sans the Prime, was released back in 2011 on the Chrome Web Store and it’s still available there for free with adverts, or without for a small price.  It’s still a solid browser based game, but much like Optimus, the Prime has made the good Sixty Second Shooter great.

The Xbox has a strong history with twin stick retro shooters.  Geometry Wars by Bizzare went on to be one of the most downloaded games during the 360 lifetime and although Bizzare are no more, Jamie Fristrom and his studio Happion Labs have proved themselves more than able to continue this tradition.

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So more about the actual game.  SSSP does what it says on the tin.  Each game lasts up to sixty seconds.  If you can last that long it tasks you with steering your ship around a beautifully realised play area, avoiding a multitude of different enemies, whilst blasting away and trying to build your score.  Sounds so very simple and at first glance it is, but after a few hundred seconds of playing the depth of the game suddenly becomes clear.

With the idea to build your highest score, there are a surprising array of ways to achieve this.  Enemies left alone will multiply, so you could wait a while letting their ranks swell and then take them all down for a bumper payout.  Perhaps you’re after a harder challenge? Well you can drop through the current level to the one below, where sterner foes gather.  It’s all tied together with a combo system that will see your score leap up for consecutive kills and an interesting power up dynamic.

The more you play the more power-ups you unlock.  Once unlocked, these still need collecting whilst playing by flying your ship over them. From missiles for taking out groups of foes, a short boost that makes you invincible, dual and quad fire, precision mode which slows everything down and a score multiplier which can really see your score rocket.

As you progress, other unlocks include an array of different graphics options which change the hue of both the playing field and the enemies, to an infinite mode where time is not an issue and you just have to survive whilst adding to that ever important score.  The inclusion of leader-boards is such a great incentive to keep playing, always trying to best the score of your friends, as are the achievements on offer. Challenging and yet perceived as attainable, time will tell if i’ll squeeze out the full 1000G on offer but I’ll certainly be giving it a shot.

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One More Time

Sixty Second Shooter is a perfect bite size chunk of gaming goodness, you can play this in the time it would take other games to load up. Several times now, whilst heading to my Xbox One to play something else I’ve often found myself booting this up for a couple of quick games, ignoring the AAA £50 game I originally wanted to play. For a game that costs just £3.99 on the Xbox store that’s quite an achievement. Looking at the Happion Labs webpage, Jamie Fristrom states that his proudest accomplishment in the gaming industry was inventing the dynamic, physical swinging system in Spiderman 2 back in 2004, in the not so distant future I think he’ll be able to replace that with creator of Sixty Second Shooter Prime.

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Sixty Second Shooter Prime is avalable for xbox one and can be found here http://store.xbox.com/en-GB/Xbox-One/Games/Sixty-Second-Shooter-Prime/04df8851-c3e5-40d6-82dc-b0d17d0f93aa

Developer: Happion Labs

Microsoft Xbox- Phil Spencer in Charge. Is He Listening To the Consumer?

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With Microsoft Trying to evolve and move on from the PR disaster that was E3 last year, with Don Mattrick at the helm, Phil Spencer has taken the reigns. Whilst this is not breaking news, it is interesting to see what decisions he is making for the future of the console on the lead up to E3 2014. It seems that every week since he has been in charge we have been littered with info and news regarding the console- things we would usually expect at E3. But with his “Games, Games, Games” policy, it looks like E3 will be just that, with only a few moments of eyes on console features.

Whilst this is good for everyone and generally a step in the right direction in terms of the console and what consumers have been asking for since the console reveal at E3 2014, I personally hope that he does not simply forget the shortfalls of the console. Since its rocky release, there have been plenty of issues on all fronts of the system. For instance, loading times when swapping between a game and a message, Xbox Live Party issues, the resolution differences between the two consoles (however with the recent release of Wolfenstein:The New Order in 1080p/60fps on both consoles, it just goes to show what wonders a decent engine can do).

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In some cases, steps are already being taken to even out the performance difference with the release of a Kinect-less Xbox One for the same price as a Playstation 4. Whilst this is a good move for reeling in those paranoid about the NSA, its a bit outrageous in terms of what you actually get. A console which is less powerful for the same price and missing a large part of its UI which is integral for the full experience. Lets face it, the console has features that are simply inconvenient to use with out voice commands.  Especially with load times of some apps being very slow at times.

In any case, I think that a lot of the bad press and drama seen around last years announcement of the console was created by the walking joke that is Don Mattrick. Coining terms like ” we have a console for those without internet, its called the Xbox 360″ (with regards to the always online status before the DRM U-turn) just goes to show he did not have the consumers interest at heart. I mean, most companies don’t, but at least they pretend they do. At least now he has his wish, working to create online only Facebook games. I wonder if after the abortion that was last E3 he was thrown out, he knew this and then created as much bad press as he could.

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At least Phil Spencer seems to be listening to some of the outrage and cries of the consumer who feel slightly robbed, at the end of the day we didn’t buy a games console to have Sports Channels as Apps and interface-able TV, we bought it for the games. Whilst going Kinect-less is a good move, it is worth mentioning that there will still be releases for it and continued support, we can also expect to see External HDD support, to what extent however is still unknown. I should think it will be like on the Xbox 360 . I just hope that with the games being Phil Spencer’s main concern,  he keeps refining the system and ironing out the little niggling kinks. He seems to be listening to what people want, which can only be a good thing.

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Everything Wrong With Titanfall

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First things first- I absolutely love this game, so before you get the wrong idea and call me a fanboy you should bear that in mind.

This game is another that came with high expectations, with people blowing bubbles up its arse left, right and centre. Being dubbed “the CoD killer”, it really had to give an experience of fresh air to the FPS genre. For the most part it delivers, and what it does deliver on it does perfectly. But, to me, there are aspects of the game which feel rushed, disappointing and lacking in the variety department.

The campaign-which is just a collection of multiplayer matches with a bit of extra dialogue, feels like a last minute addition that to me felt less than a half-arsed attempt. The small dialogue sections are entirely pointless, ultimately you’re just playing a collection of Attrition and Hardpoint Domination. The teams are locked in so if your team are entirely new to the experience and absolutely useless, expect to lose every game in the entire “campaign”.

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The distinct lack of Titan variety, considering that titans are a massive part of what makes this game so fresh. They have really skimped in this department, with only three to choose from, two of which are unlocked by playing both sides of the (collection of matches) “campaign”. The only real choice is the Ogre Titan, with the highest defence. Whilst three is a good number in terms of variety, I think with this game three is just not enough. The addition of future Titans is something that has been ruled out as “too much work to undertake”. With how much this game relies on Titans to sit worlds apart from usual FPS games, I think this is a department they shouldn’t have skimped on.

The lack of variety in terms of create-a-class. Out of all of the weapons there is only one or two maybe worth using, all others are useless at range or due to the sheer speed of pilots. In fact I find each category and the choices inside are actually underwhelming. With a game so solely based on multiplayer I can’t understand why it feels so bare in this area.

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Generation challenges are a shocking idea. You reach level 50 and then if you haven’t already, you’re asked to deviate out of your comfort zone to use some of the worst weapons and more horrible equipment of the game to get a particular amount of kills. This is awful, as it means if you get to rank 50 and haven’t touched any of the equipment challenges required to access the next generation, you will left sitting at 50 until you complete the challenges. For instance get 250 kills with the EVA-8 shotgun, why would you do that?! The maps are pretty huge and a shotgun is probably the least useful weapon to use!

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All-in-all I love this game and its clearly focused on user experience and fluidity over features, which makes for an undeniably AAA feeling game.  But with a title so focused on multiplayer and with literally no single player at all, could the things mentioned really be so overlooked? I believe the game could have been something so much more, the game is wonderful as it is- but it would be so much better if it were the same game with more customizability. I expect that more weapons and maps will become available through DLC, we may even see some titan weapons. Sure thing is we won’t be seeing anymore titans.

Frugal Gaming Xbox One Price Watch – Find All The Best Prices

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We will be listing all the best pre-order prices for the upcoming Xbox One console. We will confirm all the retailers prices for the console as they are released. Please keep checking back to keep updated with all the best prices

Zavvi – £399.99 No Deposit plus price drop guarantee

The Hut – £399.99

Game – No price as yet, buy you can pre-order for £20 deposit

Blockbuster – No price as yet, but you can pre-order for £20 deposit. Includes price guarantee

Shopto – No price as yet

Be amazed.

Welcome to a new generation of games and entertainment. Where games push the boundaries of realism.
And television obeys your every command. Where listening to music while playing a game is a snap.
And you can jump from TV to movies to music to a game in an instant. Where your experience is custom
tailored to you. And the entertainment you love is all in one place. Welcome to the all-in-one, Xbox One.

Simple. Instant. Complete.

Xbox One is a state-of-the art gaming console, a new
generation TV and movie system and a whole lot
more. Gone are the days of switching inputs on your
TV to play a game or watch a movie. With Xbox One,
you can quickly jump from TV to movies to music to
a game. Just with the sound of your voice.

Be immersed.

With Xbox One, games are so lifelike, you’ll swear
they’re real. Immerse yourself in cinematic worlds
with characters that are more human than ever.
And reach into television, sports, music, and even
the web in ways you never imagined possible.

Be recognized.

Xbox One gets to know you. It learns what you like
and what you don’t. And brings it all together on
your own personal home screen. And because every
Xbox One comes with Kinect, it responds naturally to
your voice, movements, and gestures. Say goodbye
to the days of one-size-fits-all entertainment.

Be connected.

Xbox One brings you closer to the entertainment you
love and the people you care about. You can chat
with your friends on Skype while watching football
on TV. Or show off your best game highlights
instantly with Game DVR. And because Xbox One is
powered by the cloud, you won’t have to wait
around for game updates. It looks like the living room can finally start living up to its name.

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